![]() This was changed so that snapping them side by side would not result in the TV extruding through the mesh of other Incubators side by side. The TV on the right side of the SS Egg Incubator is no longer angled out, but slightly pulled in and straightened out. While the Incubator model looks nearly identical to the original.Multiplier for how fast the Egg Incubator Incubates egg (please note, the timer on HUD will not correctly change time to reflect this, instead it will count down faster) ![]() The amount of SS Egg Incubators that can be placed in an 80 foundation range (same type of setting as turret area limit) 0 means no limit You only need to include this if you wish to override the defaults, and you only need to include entries that are different.ĭisables the Incubator's ability to auto hatch / do stat optimization INI Options Place these INI options at the bottom of your gameusersettings.ini (For servers, it has to be on the server) (Keep) Got Better Stat with a Mutation in HP and Damage, so keep Egg (Destroy) Lower stat with a Mutation in HP, no mutation in damage (Destroy) Lowest Stat without a mutation in HP, Damage (Destroy) Better stat without a mutation in HP, but no mutation in damage (Destroy) Better stat with a Mutation in HP, but no mutation in damage (Destroy) Got Better Stat with a Mutation in HP, but also got stat mutation in Damage which you did not check the box for So the better the stats it inherits, the better the level. For example i have two allo i breed, their babies pop out from anywhere from 161 (high) to 135 (low). (Destroy) Lower stat with a Mutation in HP If a baby inherets low stats from the parents its lower level, if it gets the high level stats its a higher level, if it inherits some high level and some low level it is a middle level. (Destroy) Lowest Stat without a mutation in HP (Keep) Better stat without a mutation in HP The "Destruction" setting will control whether the egg is destroyed or hatched and killed as a result of the above logic. The Egg Stat optimization is performed first prior to hatching if you have it enabled. The "Enable Auto Hatch" functionality will auto hatch babies. Lower Stat with/without Mutations -> Destroy Egg.Better Stat with/without Mutations -> Keep Egg.This means if any checked stat or any unchecked stat falls into the ""Destroy Egg"" category, it will be destroyed. The following logic applies to keeping or destroying an egg. The parents of the egg must be alive and in the world somewhere (not in a Cryopod) for this to work. "Egg Stat Optimization" enables the SS Egg Incubator to choose whether to keep an egg or not based on your selections. You can lay the eggs manually or send them automatically from a SS Hatchery. If you enable the "Auto hatch" functionality, you don't need to set the temperature. You can force the hatching temperature in the wheel menu. ![]() You access to the Settings in the wheel menu by pressing E.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |